DEVLOG for ver 1.5
Hello! It's Zero. It's been awhile since I did an update. I've been busy with lots of academic things, so I don't have enough time for game development as of now. But, in that time, I managed to patch up some major bugs in Chapter 1, so it becomes playable as intended. Anywho, here are the bugfixes! (Spoiler Alert: It's a lot.)
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-added BGM and BGS to the Storyteller Map
Chapter 1 Bugfixes & Additions:
-Fixed cutscene error during first map, which made party formation permanently stuck with marc being the team leader
-Fixed exit event in Hikari and Marc's Home, since exit event was tied to the old Marc id (which is 2, currently, marc's id is at 7.)
-Fixed the temporary walls during the first part of the Forest of Celerium, where the player is allowed to venture the dark side of the
forest. (they were tied to the old marc id too)
-Fixed a transitional lighting bug during the cave segment.
-Fixed Box event location during Castle Magi.
-Fixed Box event when player saves inside box puzzle room. (It softlocks the player from playing the game)
-Fixed blockade event.
-Fixed Tileset Passibility. (Since a specific tile had a higher priority than the player's sprite.)
-Fixed event bug during the Denser parts of the 1st Forest of Celerium.
-Fixed lighting bug in the Second Part of the Forest of Celerium.
-Fixed warp bug for Faeturu's Mage Shop. (For some reason, the warp was tied to Chapter 2's Frostholde's Weapon and Armor Shop.)
-Fixed Marc's graphic bug during the last scene.
-Replaced a text texture to a glowing effect to make it more stand out.
-Replaced awkward dialogue from Haruto's first cutscene.
-Replaced window texture whenever player wants to enter a Chapter.
-Replaced Chapter 1-A.1's scene when Hikari pulls out her map. (It was just a bunch of sfx and Hikari was standing motionless, so we
added the animation of her pulling out her map.)
-Replaced dialogue in Haruto's third cutscene.
-Replaced dialogue in Icarus' first cutscene.
-Used the newer "Different Expressions Faceset" that was adding during Chapter 2.
-Added event walls on tent entrances.
-Added special colors to character names in text boxes.
-Added an extra scene if you do 'defeat' the Dragon.
-Added an extra dialogue during the Bandits encounter. It hints to how to cheese them.
-Added more variable control to basic slime encounters for a side-quest.
-Added japanese voice acting.
-Added something suspicious in the Lake.
-Changed the enemy name from Spyrte to Wysp.
-Nerfed Bandits.
-Increased the Dragon's HP, you get a special prize for beating if you do win.
-Deleted an old event pages that tied World Map's events 3 and 7, which caused it's sprite to disappear whenever touched by the player.
- -World Map's Chapter 1-A.1's title was duplicated, was removed.
Files
Get Qeaclebis: The Two Stars (Chapter 1-2 ver 1.7)
Qeaclebis: The Two Stars (Chapter 1-2 ver 1.7)
The Two Stars
Status | In development |
Author | Zer0Works |
Genre | Role Playing, Adventure |
Tags | RPG Maker |
More posts
- Icon Set Overhaul (Technically Version 1.8)56 days ago
- TTS ver 1.784 days ago
- Ver 1.5 released for mobileApr 03, 2024
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